I've been looking through a few lightning sorceress guides, at least the first page or two; not to mention a few semi-related posts. But frankly I don't have those kind of resources (Infinity, etc). I play single player, I don't use rune mods, I dont trade, etc.
And yet I still have always wanted to make a pure lightning sorceress. I was hoping for some info on whether its possible with fairly mediocre stuff.
Specifically, I think I could maybe get an Um to drop eventually (I've seen 2 or 3 in the 11+ years I've been playing Diablo 2) so I think I could make Crescent Moon. I'm assuming (hoping) that if my sorceress wields a weapon with Crescent Moon on my weapon switch that the -35% Lightning resistance would then apply to my Chain Lightning.
1st question: does Crescent Moon (runeword) in a weapon I'm holding help my Lightning Sorceress skills when I'm casting?
2nd question: does -3% lightning from a rainbow facet stack with Crescent Moon (if question one is "yes")?
3rd question: If the first two answers were both "yes" then is -38% lightning resistance sufficient to handle Lightning Immune foes in Hell?
Thanks for any help!|||Unfortunately there's a difference between the -res from Crescent Moon/facets and Infinity's conviction. Here's a Guide to Understanding Broken Immunities and Monster Resistances (that really should be stickied). The stat on Crescent Moon falls in under the stuff listed in 4a.
1. Yes, but it has to be equipped in your active weapon swap and doesn't break immunity. See link.
2. Yep, they're the same stat, they stack.
3. Nope, see link.
Have you ever tried a lightning hybrid build? Maxed charged bolt, lightning, lightning mastery, frozen orb and some points in cold mastery can be very effective.|||I do have a Chain Lightning / Frozen Orb sorceress who is level 51 or so. I haven't got very far with her.
I just sorta find the 20 FO / 1 CM side element think kinda tedious, since I do it on every sorceress I make (Blizzard Sorceresses being the exception). But I'm on track to do 20 Frozen Orb, 1 Cold Mastery, 1 in Frozen Armor, 1 Warmth, 1 Teleport, 1 Static Field, 20 Lightning, 20 Lightning Mastery, 20 Chain Lightning, and 7 in pre-requisites. I'll be finished with the build at level 81. Anything after that (if any) can either go to Cold Mastery or to Charged Bolts I guess.
I was just kinda hoping I could go "crazy-go-nuts" and simply do all crackle-zap. Know what I mean?

Thanks for the response!|||Hi

i've been playing SP for a while as well - with 3 friends tho so we had some trading going on but not much

I skilled pure light as well (and warmth ofc) and am lvl 92 (started on ladder now so i havent played sp in a while

skilled energy shield and 20 telekinesis for better survivability (hitting 17k damage with lightning)
put about half the points in energy and the other half into vita
Gear:
eschutas with 14@res jewel
shaeled vipermagi
shaeled shako
crafted amu: 2skills 9fcr and resists
umed lidless
arachnid
2 sojs
frostburns
treks
15@res gc
14@res gc
2 skiller gc's
18l 4@res sc
3 7mf sc's
Mf setup:
chance guards, nagels, 3light 23mf amu
gull and splendor on switch
(dont have gheeds or wt yet :/)
im doing fine running all bosses - takes a while for my merc to kill those light immunes (thats why i dont run diablo and rehost when there are those lightning thingys in the baalruns :P )
main point (for me at least) is the energy shield which allows for slower killing speed from merc (helps for teleporting as well, as the 60fhr does

I play on Ladder, so I am not bound by many of the restrictions that SP'ers are. But then again, although I have access to trading and means to make wealth, I tend not to capitalize on it because my playtime is fairly short. Which means every single stinking ladder season, I don't get to obtain all those juicy items people constantly recommend like Infinity, Dream, Fort, Grief, Enigma, etc.
I tried to do what you were trying, I made a 2nd Sorc and this one was gonna be full Lightning. About the best I could muster for her was a decent gearset with +skills, I cobbled together the runes to make Crescent Moon in a sword for her, and then shopped a wand of Lower Resist charges to keep on swap.
It just doesn't work out, sadly

For the times I tried it out, Immunes stayed immune, and in comparison to my other Sorc this one seemed fragile and died easily. Sorry for the bad news, but I don't think there is a cheap "mostly just-as-good" option for full Lightning Sorc... either 1) find the playtime to gather wealth for Infinity 2) Play only in NM or 3) Make a dual element Fire/Cold build that relies on Static Field for some 3rd tree dmg.
I won't go out on a limb and say non-Infinity Sorc is impossible (maybe I missed something obvious in my attempt), but I will say that in reality it is very gear restrictive and stressful and not as fun imo


There are 2 things that might not be immediately obvious when theorycrafting on paper:
1) Lower Resist works at 1/5 potency when breaking an Immune mob... here is a link:
http://classic.battle.net/diablo2exp...ml#lowerresist
2) Crescent Moon's -%elr only works on the mob you are targeting (namelocked on).
So I guess in the end, it IS possible to have some effectiveness in breaking some Immunes, but most likely the initial Lower Resist curse isn't gonna do it alone, and when you switch back to Crescent Moon you might be firing Chain Lightnings off but only the mob you are targetting is broken, meaning the other CL bounces are hitting still immune mobs until the first mob dies and then you target another.
You could always just use Lightning instead I suppose, if you have the discipline to swap skills after swapping to cast your Lower Resist... seems a lot of work to me.
I did a full gear re-vamp today, in order to test how this would work if I could solve some of the problems from my earlier post - namely being too glass-cannon-ish to survive a hit and have time to react to Immune Packs. I ended up making her more defensive, with full ES/TK, max block with an Upped Moser's + P Diamonds (could go Upped Visceratuant or Whistan's here as well), Ormus Robes (planning Vipermagi when I find one), Crescent Moon in a one-handed sword, Shako, Arachnid, Treks (want to have maxed poison resist after charms), Tal's Ammy, and 2x 10% FCR rings. Also aimed to keep HP and Mana roughly even to avoid Blood Mana curse, and am using Elite Eth Insight on merc to solve mana issues forever.
If you can get your merc fairly strong (think like elite Insight, Vamp Gaze, Glad Bane, etc), this more defensive kit actually is playable. Max Block, Insight, and equal HP/MP helps deal with things like archer packs and mana burn mobs... leaving you alive to tele away even under bad spots like "just got mana-burned and a pack swarmed me, thank god for blocking". Assuming you were to go with Vipermagi for armor, I think by my rough calcs you are hitting the 63 FCR breakpoint, and the next to last Lightning FCR breakpoint.
Get a couple FHR charms(and/or socket Shaels), quickly swap to Lower Resist charge wand for any Lightning Immune champ packs, stay calm and walk don't run from a mana burn pack if you get Zero'd (so your block rate doesn't plummet from running) til you get an Insight tick to your mana ball for a tactical tele away... and this build is doable. Sadly, once again though, it is pretty dang gear dependent and restrictive, pretty much requiring the Crescent Moon and the LR charges to be playable in Hell.|||Quote:
I think I can explain why it seems like it would work, since I re-visited her today out of boredom.
There are 2 things that might not be immediately obvious when theorycrafting on paper:
1) Lower Resist works at 1/5 potency when breaking an Immune mob... here is a link:
http://classic.battle.net/diablo2exp...ml#lowerresist
2) Crescent Moon's -%elr only works on the mob you are targeting (namelocked on).
So I guess in the end, it IS possible to have some effectiveness in breaking some Immunes, but most likely the initial Lower Resist curse isn't gonna do it alone, and when you switch back to Crescent Moon you might be firing Chain Lightnings off but only the mob you are targetting is broken, meaning the other CL bounces are hitting still immune mobs until the first mob dies and then you target another.
You could always just use Lightning instead I suppose, if you have the discipline to swap skills after swapping to cast your Lower Resist... seems a lot of work to me.
I did a full gear re-vamp today, in order to test how this would work if I could solve some of the problems from my earlier post - namely being too glass-cannon-ish to survive a hit and have time to react to Immune Packs. I ended up making her more defensive, with full ES/TK, max block with an Upped Moser's + P Diamonds (could go Upped Visceratuant or Whistan's here as well), Ormus Robes (planning Vipermagi when I find one), Crescent Moon in a one-handed sword, Shako, Arachnid, Treks (want to have maxed poison resist after charms), Tal's Ammy, and 2x 10% FCR rings. Also aimed to keep HP and Mana roughly even to avoid Blood Mana curse, and am using Elite Eth Insight on merc to solve mana issues forever.
If you can get your merc fairly strong (think like elite Insight, Vamp Gaze, Glad Bane, etc), this more defensive kit actually is playable. Max Block, Insight, and equal HP/MP helps deal with things like archer packs and mana burn mobs... leaving you alive to tele away even under bad spots like "just got mana-burned and a pack swarmed me, thank god for blocking". Assuming you were to go with Vipermagi for armor, I think by my rough calcs you are hitting the 63 FCR breakpoint, and the next to last Lightning FCR breakpoint.
Get a couple FHR charms(and/or socket Shaels), quickly swap to Lower Resist charge wand for any Lightning Immune champ packs, stay calm and walk don't run from a mana burn pack if you get Zero'd (so your block rate doesn't plummet from running) til you get an Insight tick to your mana ball for a tactical tele away... and this build is doable. Sadly, once again though, it is pretty dang gear dependent and restrictive, pretty much requiring the Crescent Moon and the LR charges to be playable in Hell.
You need to read the guide in the second post of this thread. -resist gear, Lower Resist, and Conviction don't interact the way you are saying they do.
I had a moderately successful lightning sorc last season that used Crescent Moon & a lower resistance wand to handle breakable immunes. I could chaos with her, albeit slowly. Alvl 85 areas weren't too bad, but my favorite place to hunt was the Arcane Sanctuary or to do key runs. Eventually I saved up enough via lots of trading to obtain Infinity & from there on out it was smooth sailing.
Without infinity, CL/FO is a nice area killer.|||Quote:
You need to read the guide in the second post of this thread. -resist gear, Lower Resist, and Conviction don't interact the way you are saying they do.
.
I see what you mean now. The Lower Resist is either breaking it or not... and then Crescent Moon's -elr is only working at all on the one's broken of immunity.
Guess I should pay more attention while hovering my cursor! =p|||Also, -ELR applies to all the monsters targeted by your attacks as far as i know.
No comments:
Post a Comment