Monday, April 16, 2012

Fire Ranged Enchantress Sorc

I was playing with my sorc - (people said that they havent seen such one)

But i sow that some people started to do similar ones. I promissed to make a guide (if was such here - pm me then )

It will be sorc using ranged weapon and Enchant skill +FO as a second skill. Enchantress hybrid

Lvl 1 -18

Put 1 skill in fire bolt (can be another into froze nova-slow) rest goes to warmth. Use Ravenclaw after lvl 15.

After lvl 18 put everything to Enchant - it will slowly gain his power.1 point into Telekinesis and Teleport

After 30 1 point into Fire mastery, after that you can add skill points to pre-req for Frozen Orb and achieve FO and Cold Mastery (1 point in each) - then max Enchant and Fire mastery.

lvl 63(done nightmare ) You have maxed FM Enchant and Warmth and FO and CM(1 point in those two)+ Teleport.

You can now max FO and rest into CM.

Also giving one point into Chilling Armor isn't a waste.

If you don't want to use FO - You can Put pints into Energy shield and it's synergy. Another idea is tu max Lightning mastery and fill up inventory with SC with high Lifhtning damage and put Lightning facets instead of Fire ones.

Equipment:

WEAPON:

I Suggest Low lvl Ravenclav 15lvl req. Twitchthroe lvl16.

When You can - change for Kuko Shakaku lvl 33 dex 49 str 53 - pierce [50]

Use razortail lvl 32 for pierce [33]

Our end game weapon will be:

Demon Machine

Chu-Ko-Nu

Two-Hand Damage: 31 to 137

Required Dexterity: 95

Required Strength: 80

Required Level: 49

Armor:

low lvl - Everything - what You like - I suggest Twitchthroe lvl 16 req

End game:

Ormus robes - +3 enchant MAx Fire dmg 15% and 15% Cold damage.

Or Chains of Honor for good +65 res all.

Circlet +3 fire skills +good life mod - or Harlequin Crest Um'ed or Fire facet

Amulet:

Maras or Good +3 fire skills amu

Rings:

i suggest one Bul Katho's and SOJ

Gloves - crafted with knockback and 10% IAS

Boots: Gorerider's req lvl 47 str 94

Fill up inventory with +fire skills charms. Rest with SC of vita with res, or sc with good psn dmg, or lightning dmg-(if You want to have SC with Lightning dmg - put one point into Lihgtning mastery!).

Socket everything with Fire Facets or Um them for res.

For switch very good is Eschuta's Temper +3 skills and max Fire dmg, and Sigons shield or Lidless Wall

Stats :

94 str for Gorerider, dex 95 for Demon machine.

Rest into vitality i think.

When i reached lvl 72 - i had over 210 stat points to distribute

Playing:

We have Demon machine it need only 10%ias to achieve it's max speed.

Crafted Gloves can take care with that.

After maxing Primary skill and wearing half of the stuff - we should make about 9-10k Fire damage.(not sure if its exactly shown for ranged weapons - some people assured me that its correct)

This should take care of Nightmare Cows in no time.

Especially when we have 99 pierce { [66] Demon machine + [33] Razortail}

When we hit - it knock back - we ALWAYS HIT - bacause of Explosive arrows - btw it stuns enemy very efficiently and deals damage such as Fireball does.

When we encounter Fire immune monster - Frozen Orb him to death.

Crushing blow can help a little

Merc: For lov-mid lvl Chars It should be Echanted 1st Act Rogue.

End game - 2nd Act Holy Fr. Aura slowing enemy in hell helps especially against Fire immune and Cold immune.



I have one almost maxed 19k damage i can increase it with Fire facet , 2 skillers and Magefist at a cost of low resistances

She kills hordes monsters very quickly. Only Deaths are from Cold and Lighning enchanted Monsters due to low resists.

Enjoy (i'm waiting for comments)|||hmm, well you've pushed the envelope towards sorc again. I'm currently deciding between explosive sorc or explosive ranger. hmm, still thinking tho.|||Here are quite different enchanter build, but it was made with great help of Rzimian_Lg

---------------------------------------------------

Enchanter

str 133-15-20=98 - enouth to aim Demon Limb. Other + str is comming from equipment

dex 2 or 3 points per clvl

vit - everithing else

energy - base

equipment

Guillaume's Face

Disciple full set

2 bulchatos rings

weapon Demon Machine

switch Demon Limb and Lidless wall

skill points allocation

20 fire mastery

20 warmth

20 Frozen Orb

5 Cold Mastery

1 Shiver Armor

1 Static field

10 prerequirements

rest in Energy Shield and telekinese ~23 points until you reach 90 clvl

------------------------------------------------------------------------

Some explanations:

You can called his char encahter after 65 clvl. After this level you will able to aim Demon Limb and his 23 lvl Enchant charges. How deal charges with sinergies you can see here.

Skill points order - when you reach required level - put point in prerequirements and untill clvl 30 put 6-7 points in warmth. After level 30 fill your 20 FO and 5 CM. FO will be your main skill untill 65 clvl. After that fill your Fire Mastery and after that Warmth. Last points put in ES and Telekinesse.

Low level equipment :

Weapons in clvl requirement order: Leadcrow, Ichorsting, Skystrike and Kuko Shakaku

Armor: Twitchthroe, Sparking Mail(very good LD in the begining of the game), Crow Caw|||Okay first we do not always hit. The explosive arrow is an animation that occurs when the arrow strikes something.

Second, I have one of these ranged enchantress'es, believe me the damage read out on your LCS (Lying character screen) is off by a factor of your fire mastery % your real damage * (firemastery + 1) = damage displayed. IE at slvl 20 163% fire mastery 100 fire damage * (1.63 + 1) = 263 fire damage if it were melee the fire mastery would be done twice but its ranged so the enchant only gets fire mastery once.

Third you can boost your explosive arrow damage with gloves with charges of fire arrows or immoltion arrows, yes the charge bug will work with it though you won't see it on any screen in game. the percent synergy bonus will have the fire mastery added to it, a quick calc could determine if that or magefists +1 fire skills results in more damage. Either way you could get knockback and charges of firearrow/immoltion arrow, with a crafted glove.

About the storm ranger vs ranged enchantress storm rangers would gain the aura bonus to the arrow only not to the splash damage. but the area effected by the aura would area damage.|||Quote:








About the storm ranger vs ranged enchantress storm rangers would gain the aura bonus to the arrow only not to the splash damage. but the area effected by the aura would area damage.




Okay so the fire damage added to attack from holy fire won't transfer to the splash damage, but +fire damage from things like charms will?|||Quote:








Okay so the fire damage added to attack from holy fire won't transfer to the splash damage, but +fire damage from things like charms will?




In theory yes but it would be hard to test. If you wanted to know for sure it would be really hard to figure out how to check it, the game a very quirky when it comes to auto affixes like auto aura, fire magic arrows, fires explosive arrows. Its probably a bug that + fire damage is added to the splash damage especially since no other damage (elemental) are added to the splash damage.

Typically a storm ranger uses holy shock for the really big damage, holy fire does less damage but may add to the splash damage but I would not bet on it. I am sticking to my guns about the fire damage not getting transfered from an aura to splash damage, unless it can be proven wrong by someone testing it or decoding the splash damage to prove it then it doesn't add in my book.|||Quote:








1 Okay first we do not always hit. The explosive arrow is an animation that occurs when the arrow strikes something.

2 Second, I have one of these ranged enchantress'es, believe me the damage read out on your LCS (Lying character screen) is off by a factor of your fire mastery % your real damage * (firemastery + 1) = damage displayed. IE at slvl 20 163% fire mastery 100 fire damage * (1.63 + 1) = 263 fire damage if it were melee the fire mastery would be done twice but its ranged so the enchant only gets fire mastery once.

.




So 1 So can you explain stun effect when it explodes?? and as amazon cold arrows and guided (they always hit if the target is on theirs way, or they are blocked (shield)) Am I right?

2 so My dmg is lower than displayed. I'll check it- if its as U say, then dmg is 10k instead of 19k right? (example in 1st post). Adding dmg from charms will be checked too. ( BTW i didn't know about immolation arrow chrges bug)

Thanks 4all & Greets|||Quote:








So 1 So can you explain stun effect when it explodes?? and as amazon cold arrows and guided (they always hit if the target is on theirs way, or they are blocked (shield)) Am I right?

2 so My dmg is lower than displayed. I'll check it- if its as U say, then dmg is 10k instead of 19k right? (example in 1st post). Adding dmg from charms will be checked too. ( BTW i didn't know about immolation arrow chrges bug)

Thanks 4all & Greets




just because something hits does not mean it does damage, the "autohit" you are refering to is the splash effect, it is considered a hit but in most cases its a minor one, with the ranged enchantress her +fire damage is added to the splash damage thus that hit will be larger, but it could be resisted and prevented, I am not sure about how blocking works with it. I do know that it does not always hit, could be blocking or just chance to hit being calculated in.

yes your damage is significately lower than what the LCS says it is, take your base damage, and other elemental damage out and divide whats left by your fire mastery% + 1 that should give you your base fire damage (well not base but that which you had before from enchant) but remember the +fire elemental charms and affixes do get the mastery so you have to multiple their amount by the firemastery to get there values. maybe a simple example for you.

200% fire mastery

100 base damage

200 enchant damage

10 +fire elemental damage

30 + other elemental damages

to get your melee total you do this:

100 + (200*(1+2.00) + 10)*(1+2.00) + 30 = 1960

notice that the 2.00 is 200% and is multiplied by enchant twice.

with ranged the equation is slightly different:

100 + (200*(1+2.00) + 10*(1+2.00)) + 30 = 760

notice that the 200% only effects the enchant damage once not twice.

not quite a full fire mastery drop but enchant is your major damage source so the drop is significant.|||Ive been thinking about the use of this in pvp, using widowmaker bow for its points in guided arrow, then using energy shield + synergy as my 4th/5th skills. I suppose str and dext should be enough for my equipment and thats all, but can any1 tell me what stats i should have on vit/energy since im going to be using energy shield?|||Quote:








200% fire mastery

100 base damage

200 enchant damage

10 +fire elemental damage

30 + other elemental damages

to get your melee total you do this:

100 + (200*(1+2.00) + 10)*(1+2.00) + 30 = 1960

notice that the 2.00 is 200% and is multiplied by enchant twice.

with ranged the equation is slightly different:

100 + (200*(1+2.00) + 10*(1+2.00)) + 30 = 760

notice that the 200% only effects the enchant damage once not twice.

not quite a full fire mastery drop but enchant is your major damage source so the drop is significant.




for me:

100 + 200*(1+2)*(1+2)+(1+2)*(30) + 30 = 1960

it gives 200*(3)*(3)=200*9 without FM 200 with counting FM only once 200% it should be (enchant dmg) 200*300% = 600 , with your calculations it's 200*900% = 1800. I think that it's not right formule.


Quote:








just because something hits does not mean it does damage, the "autohit" you are refering to is the splash effect, it is considered a hit but in most cases its a minor one, with the ranged enchantress her +fire damage is added to the splash damage thus that hit will be larger, but it could be resisted and prevented, I am not sure about how blocking works with it. I do know that it does not always hit, could be blocking or just chance to hit being calculated in.




dmg=damage

sth=something

for me:

When it encounters sth it hits exploding it tries to inflict dmg (splash dmg + physicall + other elemental + enchant damage)

So if you will roll hit when it encounters monster its inflicting splash dmg + physicall + other elemental + enchant damage

When You roll miss then only splash dmg is counted.

We have super effect (non Fire immune) With 99 pierce it inflicts lots of splash dmg when shooting to group of monsters - stunning them , each hit is emmiting explosion.

I noticed that - 2 goblins came to me (melee attack range- fire immune), when i shot one -he was knocked back (gloves) and the 2nd one was knocked back too (he wasn't in the line of the arrows path)

Btw sorry for my poor english - i'll correct my mistakes in this guide later- sorry.


Quote:








Ive been thinking about the use of this in pvp, using widowmaker bow for its points in guided arrow, then using energy shield + synergy as my 4th/5th skills. I suppose str and dext should be enough for my equipment and thats all, but can any1 tell me what stats i should have on vit/energy since im going to be using energy shield?




I was just talking about this kind of Ranged Enchantress with Rild - i thin its quite good idea - this enchantress abowe only have to switch demon machine to widowmaker - lots of SC are needed (good elemental) such as i found yesterday

+13 life 1-41 Lightning dmg (it can be higher even 1-71- and with two mods 2-99) If you have some suggestions - Pm me Ok?



And last case - Gloves with fire arrows charges really increases damage of our explosive arrows but unlucky only by a little amount about 20 -30 (after 200% FM = about 90 Fdmg)Firedmg not ours all Fdmg but only Explosive arrow Fdmg (lvl 7 or 6 - depends on Kuko , Demon Machine).

Perf Ranged Enchantress Gloves:

Knockback

10% Ias

Fire arrow charges

+ Resists
leech is not so important due to ours low physicall damage.

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