Monday, April 16, 2012

Light Sorc improvement

Hello everyone!

I have built up a light sorc and shes level 92 now

My question is what to do with the 1 spare skill point i have

and whether or not i should put some points into energy

My skillpoint distribution:



*20 charged bolt

*20 lightning

*20 chain lightning

*20 light mastery

*20 telekinesis

*1 static

*1 warmth



Current gear:


*Shako, Ptopaz (going for griffons)

*Hoto 33 (got a Eschutas 19l with 4/4 facet in the stash - idk if thats better)

*Maras 25

*Enigma MP

*Spirit 34fcr

*10 fcr ring, 15 @res ring (going for 2 sojs)

*Arachnid

*Magefists (switching to frostburn once i have griffons)

*Wartravellers (might go with treks instead for the fhr)

*CTA, Spirit on swith

2sk 2energy shield 1frost armor orb (for casting es)

Torch 17-15

a couple of low life sc's

5fhr sc for 60fhr breakpoint (going for 3 with treks for the 86fhr breakpoint)

no skillers yet want some eventually tho (after sojs, griffons and anni maybe)

Gheeds



Stats:
55 strength (for monarch), rest vita - 435 (not sure with that because im using es)

makes it 124fcr (with magefist,fcr ring and shako, once with griffon i get to 119fcr with frostburns and with sojs)

60fhr



After Prebuffs:
2.3k life 0.9k mana, 72% es, 18k damage (missing the sojs, anni and skillers yet :/ )

(On merc: Low infinity, gaze, duress)

I am currently losing mana while casting lightning or charged bolt, during teleporting im neither gaining nor losing mana

So now im wondering if i should put points into energy because of the es and what to do with the 1 spare point i have - should i put it into nova (a little bit more damage), teleport i find a waste since i already have enigma and would need another one to get to es and boost that, any cold armors i dont need because i have it on the prebuff|||I've got the exactly the same build at 92, but with 19 in TK and a hard point in ES. Did you not put a point in warmth?

With that investment in TK it would be pretty silly not to put the majority of your points in energy. I had been using 1 point ES/TK for a long time, but respecced to full TK just a couple of hours ago. The damage is noticeably less in fuller games (down from 30k to 22k), but it's awesome being able to telebomb just about anything. My equipment is a bit different (2x SoJ, frostburn), but with mine I aimed for 1000 hp after BO, and the rest went in energy which gave me 2200 mana.

The ES guide says to put points in vit/energy according to your ES's % absorbtion, but that's crap imo. Your mana regens so much more quickly so you can afford more in hp than they recommend, plus you need a bit of a cushion for when ES fails. I'd say with ES close to 75% a 1:2 (hp:mana) ratio is good.

Crescent Moon is an excellent substitute if you don't have Griffs and should increase your damage by a lot, even if it forces you down to the 63 fcr breakpoint. I'm at 63 at the moment and thinking about dropping CoH for Vipermagi (and frostb for magefists) to get at 117.|||Use the Infinity yourself and get your merc a nice high Insight.

I'd put the last skill point in your ES, even if you have a ES staff to prebuff with.

I also wouldn't recommend what hubb said about hp:mana ratio, reason is lack of pdr, with a nice amount of pdr such a ratio would become more interesting, imo at least.

Edit: Actually if you can manage a 1000 hp then that's nice anyways, but personally i really don't like to depend on BO myself.|||Thanks for the quick help

First off i can not put it into energy shield because id have to skill teleport first - so 19tk would be an option (could get rid off this annoying prebuff orb in my inventory :P )

Once I have griffons (and there for can wear frostburns) and two sojs im not sure if mana is gonna be as much of problem as it is now

I do have 1.4k life without BO so maybe dropping to 1k and adding the rest to energy would be a good idea

The idea with crescent moon is a nice one, but i dont like to lose the high fcr - 105 is necessary for teleporting imo and the 117 for lightning is nice as well

Same problem goes with carrying ifninity myself - which i find pretty cool tho - havent seen a single sorceress doing that on bnet yet it would solve the mana problem but would certainly drop my fcr even tho the damage might be way higher (-45 to -55 light res vs. 5skills and a couple of nice adds)

To sum it up: i think i will add some points to energy and put those skill points into teleport and energy shield (i found it a sweet idea having 2 spare points not putting any into those skills but since there isnt really anything to do with them i might as well spent them and wait for 93 to be kinda done with skilling )

Oh btw: do you find that 20 TK 1 ES is a viable build or should i rather skill 20 TK 20 ES OR all damage??? (have been playing the 20 TK 1 ES build in SP as well and found it a good mix between high damage and survivability)|||Eh, self-wielding is an option but just not worth it if you can get Griffs imo.

I've respecced again, went viper/magefists and hp just under 1k (like I recommended to you) but tbh it's annoying. The thing is that with 75% ES most of the damage goes to your mana, so your hp stays fairly constant (prayer merc) while you have to pot to keep your mana pool up. This (1:2) is probably the safest ratio for 20TK/1ES, but if you don't like potting then 1:3 works better.

Regarding ES/TK, it depends what you want from the build. With 1ES/TK (800hp, 2400 mana) I was able to solo p7 CS quickly without taking much damage. They go down so easily plus you don't ever need to get close. Gloams were a bit of a problem, but I could handle them pretty easily up to p4 with no help. Things are definitely a bit slower now, but at least other people in the party can kill stuff as well, and it's nice being able to do trav and nith. From p1-3 you don't really notice the damage drop.

I would stay away from 20ES/20TK.|||So 1 ES is the best option you would say ? (no ES dies too fast?)

(kinda like the ES tho and am probably going to keep it )

For the gear id go for (once i have the money):

* griffons

* maras

* 2x sojs

* hoto

* spirit

* enigma

* arachnid

* treks

getting the 117fcr breakpoint

and the 86fhr with charms

would eschutas be better?

... since i already have the ES do i need high resists ? (or in different words; are those resists worth the damage loss ?)|||I tried both 20/1 tk/es and 20/20 tk/es i kinda liked the 20 es best.

However the biggest improvement i ever did to my light sorc is using phoenix and dropping es all together.

Its a personal taste i guess. But the fact is i never have to drink a single pot and are still tp bombing like i did with es.|||Just wondering why people use Enigma for a light sorc? Sure it's got high MF, but so does Tal armor. Beside from the MF, Tal's Armour also have strong resistant, and strong defense.

When I am not MFing, I'll use Chain of Honor.|||i use enigma because of the MF ofc - other than that i think the strength add and the 2 skills make it far superior to tal rashas - especially because i use energy shield so resists (imo) become less important than spare stat points in vita or energy (not sure where to put them still :P) also you get a nice 5% life boost and 14 life per kill from it;

enigma gives you skills, tons of life and freed up stat points in addition to the MF

(so i even prefer it over coh when im not MFing )|||On 1 pt ES max TK sorcs, (almost all of my sorcs use this setup, btw, so i have lots of experience with this) mana and life should be roughly equal after you factor in gear, with life slightly higher (to avoid blood mana curse). You'll probably want to raise energy a bit more-- although not too much, you say you're planning to get SOJs and Frostburns, so unless you want to respec twice you should probably factor these in.

that being said, with your current setup your mana problems should mostly disappear once you get your SOJs and Frostburns equipped.

and whatever you do don't give your merc insight as that other guy suggested, you lose so much stats by self-weilding infinity, better to just get your mana higher (keep in mind that mana regen is based on a percent of total mana, so the more mana you have the faster it regens).

as for your one point, IMO put it in energy shield because pre-buffing ES on a light sorc is a waste of time, especially if you're MFing. As for the rest of your talent points, put them into nova--that's a lightning synergy. After that, you could also put a point in tstorm for a little bit of random damage, however i usually skip tstorm myself because the stupid flashing hurts my eyes.

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