Thursday, April 19, 2012

Fire and Lightning Sorceress Help

I've decided to build something unique or original. The brainstorm lead me to an under used tree combination. Yes I'm aware of the more popular Fire/Cold and Cold/Lightning combinations being tried and true. My dilemma is which two skills to be used. Initially thought classic combination of Firewall and Nova, but Doubt either would cut it without big aoe skill. Suggestions are welcome.

Almost forgot this character will be played single player untwinked.|||Your going to have to play a close quartered fighting style and your going to die alot likely. Using nova and firewall makes it even more complex.

Could work with good gear, but it's a very unsafe choice.|||I've seen Nova/Fireball and Nova/Firewall quite a bit, but those builds were all definitely twinked.

I'd think that on a lower /p-setting, you could actually get by with Meteova (just made that name up) build. That should give you a decent AoE attack (Meteor), a strong spammable (Fireball), and a strong low /p-setting FI killer (Nova). Using a Crescent Moon as a Nova-switch might be a good idea for FI-heavy areas (presuming you decide to do some MFing with the character, instead of just single-pass).

Meteova

20 fireball

20 meteor

6 firebolt (try to find the correct placement between bolt/FM for damage)

6 FM

1 warmth

3 pre-reqs

1 static, tk, tele

20 nova

20 LM

Total: 99 (done at level 88)

Another idea that might work is a Chainwaller or Ball-and-Chain. The chainwaller will benefit from a stronger lightning tree and have a stronger boss killer (if not going with Meteor on the ball-and-chain), but will suffer against quicker moving LIs if you don't have a strong merc and/or aren't good at aiming FW. The Ball-and-Chain should be more balanced but the lightning damage will take a pretty big hit.

Either way, I'd strongly suggest trying to work in a Crescent Moon. Um isn't really too hard to find anymore, and without Infinity it's going to make a very noticeable difference to your damage. I'd also suggest carrying around a LR wand on switch.

Chainwaller

20 firewall

1 FM

1* warmth

2 pre-reqs

1 static, tk, tele

20 lightning

20 chain-lightning

20 LM

12* charged bolt

* you can choose either one (CB = more lightning damage; warmth = more FW damage)

Total: 99 (done at 88)

Ball-and-Chain

20 fireball

20 firebolt (or meteor)

1 warmth

1 FM

0/4 pre-reqs (without/with meteor)

1 static, tk, tele

20 lightning

20 chain lightning

9/13 LM (without/with meteor)

Total: 99 (done at 88)

Please also note that this is entirely theorycrafting on my part. I have no practical experience in any of these builds. I'm just throwing out there what I might do if given the same circumstance. I would re-run bosses to gain some basic gear (Vipermagi, Magefists, etc) but if you are going single-pass, tactics/advice would have to change accordingly.|||Haven't decided single pass or not. Just type of player that despises over used setups.

I was thinking maybe try ChargeBolt/Firewall, though may switch to Lightning and Chain Lightning. Either way I'll be putting at least five into CB.

CB 5 - 20

Static Field 1

Telekinesis 1

Lightning 20

Chain Lightning 0 - 20

Teleport 1

Lightning Mastery 20

Warmth 1+

Inferno 1

Blaze 1

Firewall 20

Fire Mastery 1+

Go CB done around lvl 80, CL around lvl 85. Either way build finishes in Act 5 Hell.|||nova chant is an option maybe? it focusses completely on CQC (close quarters combat) but can be a very effective bosskiller... slap on a passion and your set to go tbh...

edit: i mean for both skills you need to be in melee range anyways... why not be a nice party buffer

15-20 warmth

20 chant

20 fm

20 nova

20 lightning

1 telekin

1 teleport

1 static

you can optionally tweak the last 5 points of warmth into other support skills (like frozen or maybe even chilling armor). Only thing is you need to find a balance between melee and caster gear and +skills is your friend in this matter

(and if you are really really really filthy rich you can go for hand of justice + dragon + dual dream hehe)|||Dragon/HoJ is garbage for a sorc. Holy Fire is just too weak. The paladin's HF synergy is far superior to the Sorc's fire mastery for the skill.|||Quote:








edit: i mean for both skills you need to be in melee range anyways... why not be a nice party buffer

(and if you are really really really filthy rich you can go for hand of justice + dragon + dual dream hehe)




I've got a feeling being SP untwinked dismisses these possibilities. You can go with Enchant untwinked, it's just gonna be painful and scary, imho.

As for the build proposed by the OP, I like it. If you would prefer Lightning instead of CL, going CB definitely makes sense. You're giving some ground to AoE, but Lightning in a straight line could be nice anyway. If that's your idea, I say run with it.

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