Now, I've made many meteorb sorc's before and I know they work very well, but I always found myself wanting to use frozen orb way more than the fire tree (something about mass explosions).
I'm sitting at 71 right now and while working through Act I hell I found that my fireball was kind of weak. I only have plus four skills atm so I know it's going to get a little faster but my comparatively unbuffed frozen orb is doing just fine tearing things apart as it always does.
So I typed all this as a sort of convoluted way of asking, Does the Orb-it-aller have a much more difficult time taking down cold immunes than meteorb does taking down fire immunes? The prospect of a super hard hitting Frozen Orb sounds too good to be true, but I don't want to be sitting there firing 1,000 fireballs everytime a goat walks by.
Thanks for any input.|||When you get to the harder areas in hell (WS, CS, etc.), I feel like orb tends to be very weak. This holds especially true against the bosses, as meteor + fireball will do wayyy more damage.
BTW - 20+ skills on Meteor = MUCH MORE dmg on fireball|||Quote:
When you get to the harder areas in hell (WS, CS, etc.), I feel like orb tends to be very weak. This holds especially true against the bosses, as meteor + fireball will do wayyy more damage.
BTW - 20+ skills on Meteor = MUCH MORE dmg on fireball
Both fire bolt and meteor is synergy to fire ball. Both give 14% ekstra dmg per point.
So the last sentence is not true/missunderstood somewhat.
OP: My favorite build (pre infinity) is blizballer with 2020+(1). (20 fire bolt, 20 fire ball, 1 in firemastery until tals then 0). And i dont think that it slows down much. I think the answer you are looking for, without knowing what gear you have, is plus skills.|||Quote:
Both fire bolt and meteor is synergy to fire ball. Both give 14% ekstra dmg per point.
So the last sentence is not true/missunderstood somewhat.
OP: My favorite build (pre infinity) is blizballer with 2020+(1). (20 fire bolt, 20 fire ball, 1 in firemastery until tals then 0). And i dont think that it slows down much. I think the answer you are looking for, without knowing what gear you have, is plus skills.
Yeah I'm planning on Tal's set eventually with a spirit monarch so I'm hoping with my final setup that Fireball will do enough damage to not be too slow.
I think the problem with Frozen Orb is that it's powerful enough without it's synergy making it a perfect back up attack. I'd really like to make it main attack without having too weak of a backup.|||Quote:
Yeah I'm planning on Tal's set eventually with a spirit monarch so I'm hoping with my final setup that Fireball will do enough damage to not be too slow.
I think the problem with Frozen Orb is that it's powerful enough without it's synergy making it a perfect back up attack. I'd really like to make it main attack without having too weak of a backup.
I was very very bias towards frozen orb for years until respeccs came along and i finaly tried blizzard. It completly changed everything for me. I am what you can call a "respec freak"


my build is going to be (still pre infinity):
20 fire bolt
20 fire ball
20 blizzard
20 glazial spike
20 ice blast
Yes, you read correctly. 0 in masteries.
Finished at level 92
Anyways back to my point. The fireball can be tweeked. Esp when you want to max orb as your main skill.
20 fire ball
20 fire bolt
20 fire mastery
20 orb
20 ice bolt
1++ in cold mastery
Would work just as fine and gives you more than enough power to kill easily on hell. I would "max" cold mastery first tho.
Good luck. Lets us know how you are doing

And btw, lvl 71 is abit low for late hell imo. You should level abit more.|||More in cold mastery, less in ice bolt. Basically -5% enemy resistance is far greater than +2% damage.|||I am just about where you are, level 72, and have not went to he'll yet. I used my nightmare level respec on the orbitaller(fire borb is what I like), and I like it pretty well. I was strictly orb and spike before and loved it, but single skill tree doesn't work much past mid-nightmare. I have a few +skills pieces and have a pretty solid fire ball and running pindle and andy is pretty easy even with my magic find setup on. I have vampire magi armor, waterwalks, rockstopper helm, venom grip, and some pretty good rings and amulet for my setup.|||How you break up your skill tree and decide on your primary attack as a cold/fire sorc is a matter of tradeoffs. A true orb-it-aller has about the lowest theoretical damage output of any reasonable cold/fire build. In return they are about the most mobile and evasive cold/fire build.
FO is, on a tactical level, a really great offensive spell. Because it is timered you can cast it and then teleport (compare to Fireball, where you have to keep standing there casting it, and getting hit- uggh.) On top of that, it doesn't have the long delay of Meteor, or the randomness and one-element focus of Blizzard. Unsynergized, it is by far the best sorc offensive spell. But it doesn't have good synergies (if it did it would be way too good.) So the conventional wisdom is that is a great secondary, and has the virtue of being a great primary in NM. But it can't do the damage FB and Meteor do once they are synergized.
The orb-it-all build turns that thinking on its head. The orb-it-aller thinks "I am willing to trade ridiculous damage for a tactical advantage. If orb is tactically awesome I will make use of tactics to offset the lower damage output."
Meteorb is a better build for a beginner. Meteorb may be an objectively better build if you move cautiously, clear your rear, and watch your flanks. But the orb-it-all build shines when you want to flit through the game without worrying about your flanks.
The reason is simple: You can tele to your heart's content, and cast the occasional orb when you feel secure, and those occasional orbs will still do a lot of damage compared to an occasional fireball. One of the interesting things about sorcs in DII is that (PvM of course) once you have 105 FCR and good tele skills it is very hard to get killed as long as you keep teleing. The orb-it-all build is about making use of that. You can do something similar with a blizzballer, but I prefer synergized orb to a dual-tree Blizzard.
There is one thing though- you do kind of want to have some gear for this build. Nothing fancy, but some +skills. Otherwise Orb just won't do enough damage in Hell. But with reasonable stuff the orb-it-aller is very Hell-capable. I think I matted my (twinked) SC orb-it-aller at lvl 82. Best piece I had was a Shako.
The better your gear, by the way, the better this build is, comparatively. With a lot of cold-skillers, etc., it would rock very hard, as damage output is its weakest point.|||Yeah, I think I'm just having sorc identity crisis at the moment. I've had probably three or four matted meterorb sorcs and I know the build works and I know it works well. I always, always found myself using orb more than fireball (I like watching rooms go pop).
I leveled Orb-it-aller. Than tried pure Blizz but I really hated running from things it's not really my style. I used my last respec to go to Blizzballer and I'm liking it but my fireball is crazy weak. At level 27 fireball (20 fire bolt) and 8 fire mastery after plus skills, it's just massively slow. Takes forever to kill Eldritch. I do like that the Blizzballer takes on mixed groups much better than an Orb build because it's easy to spam fireballs at the same time as Blizzards.
If I ever manage to get a Baal token I think I'm going to try CL/FO just for the sake of trying it. Man I need infinity...|||Blizzballer (or blizzard/firewall, but I don't think you'll like that, in fact it seems I am the only one who likes it :P), is awesome :P. I know that meteorb is an old staple, but it just isn't my style.
With blizzard you get a synergy that you can actually use (ice blast) and it's very effective, too, especially against bosses. I'm with full tal's at the moment (I don't have a torch and with only 2 'hard' points into fire mastery from my orb) and my fireball damage is around 3.000. Not awesome, but, hey, it does its job.
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