My merc keeps dieing and its getting really annoying because it delays my mfing. Not to mention I feel I am using far more potions than I think I should.
I have a lvl 90 Meteorb sorc (use it more like an orball sorc tho because of casting delays). My equipment is all ideal for a Fire/Ice sorc that is used for MF. They are not perfect versions, but they are up there.
My merc has might aura because I want him to kill the immune units quickly (and more damage = more life leach). As there is not much room for change with a merc, I feel this is an option that has some give to it. Would you recomend a different aura? Prayer? the freeze aura thing?
Equip:
Eth Andarial 10%LL, Eth Fortitude Archon plate (3500def), Eth Insight
He has about 3000 life after the BO and does about 8000 dmg
I have the electric sheild thingy and about 1600 mana after BO on my sorc. This is why i went with an insight. I find that my sorc runs out of mana too fast without the +mana regen aura
Weapon options:
BOTD - Would deal more damage and get increased life leach.. do you think this would help him? I would end up suffering from lack of mana regen
Infinity - The enemy resistance reduction would be welcome. I could maybe kill enemies faster so they dont kill my merc? Merc would still have same life leach, similar damage, and susceptibility to death. I also may run out of my own mana without the extra regen
What do you guys think?|||if i were you i'd go eth reaper's for weapon, and holy freeze aura. the slows stack and makes everything stupidly slow. No way your merc dies with all of that slow.
also it has life leach and the decrep aura reduces their physical resist such that it's actually very high DPS.|||Your insight is an Elite Polearm? If so, with that gear your merc shouldn't be dieing that easily because it is more or less perfect for an Insight merc and he has BO on top of that.
This is probably coming down to playstyle. In what kind of situations does he die?|||Reaper's will obviously help, but with equipment like that it's definitely a case of playstyle rather than gear. Without some form of slowing (Holy Freeze or decrep from Reaper's) you can't expect him to tank indefinitely.
If you can afford Infi then go for it D:|||Quote:
Your insight is an Elite Polearm? If so, with that gear your merc shouldn't be dieing that easily because it is more or less perfect for an Insight merc and he has BO on top of that.
This is probably coming down to playstyle. In what kind of situations does he die?
He dies against the council in A3
He dies when I open the Balrog seal in Chaos, and when I open the Death Knight seal in Chaos
Other than that, he is for the most part pretty good
Sometimes he just gets swarmed and dies before I am able to teleport back to save him. And even then, he has low life and dies before he is able to hit someone and regen his life.
I appreciate the suggestions guys!|||Seems to have low fire resistance. Did you put Ral in Andy? I think that Leviathan would be better then Forti. And... you should tele more often

I use Prayer merc and I do not need potions (except rare accident). My merc regenerate life even poisoned by arach.|||I didn't even think to socket the helm... derp
Thanks!
Also that prayer regen sounds pretty baller.. I'm definitely going to test that out!
Just checked the resist:
Fire - 50
Cold - 75
Lightning - 80
Poison - 85
Do you think it would be best to socket with?
+30% fire resist (ral)
+5% life (jah)
8% reduced damage (ber)
all Resistance +15 (um)
15% damage taken goes to mana (ith) - infinite mana

Or maybe I should just check for a sweet jewel?
Personally I am leaning towards either +15 to all resistance or 15% damage taken goes to mana
Im a little unfamiliar about it, but it seems that 15% damage taken goes to mana will have the same effect as +15 to resistance and then some?|||I actually have a follow-up question about the jewels:
If I put in a jewel that says +10% enhanced damage and stick it in the helm.. does that mean my merc will do a total of +10% more damage.. as in.. 8000 x 0.10 = 800 more damage?
What about for increased attack speed?
I was always under the impression that those modifiers only affected the item that htey were socketed in (for exampl,e IAS or increased damage modifiers are only useful if put into a weapon)|||Quote:
I didn't even think to socket the helm... derp
Thanks!
Also that prayer regen sounds pretty baller.. I'm definitely going to test that out!
Just checked the resist:
Fire - 50
Cold - 75
Lightning - 80
Poison - 85
Do you think it would be best to socket with?
+30% fire resist (ral)
+5% life (jah)
8% reduced damage (ber)
all Resistance +15 (um)
15% damage taken goes to mana (ith) - infinite mana

Or maybe I should just check for a sweet jewel?
Personally I am leaning towards either +15 to all resistance or 15% damage taken goes to mana
Im a little unfamiliar about it, but it seems that 15% damage taken goes to mana will have the same effect as +15 to resistance and then some?
Ith rune would be a waste since mercs do not have mana and the damage to mana only applies to whoever wears the item. Given the resists above and the places he dies (Travincal, Inferno demons), fire resist will prevent him from dying (i.e. ral or jewel with +fire resist and some other mod).
The +10% damage jewel in the helmet will add +10% ed to the weapon wielded, but is added separately and does not compound with other sources of ED (i.e. strength of merc, skill damage, etc). So, it won't add 800 damage, but quite a bit less than that (50ish I would guess).|||You should teleport more often. Merc don't like Fana Doom Knight packs.
Just socket a Ral in the Andies. Travincal will still be a problem though. Mercs don't like hydras either.
Quote:
Im a little unfamiliar about it, but it seems that 15% damage taken goes to mana will have the same effect as +15 to resistance and then some?
Damage to mana does not negate any damage. If you have 15% damage to mana and you take 100 damage you simply get 15 mana, that is all.
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