Monday, April 16, 2012

Classic Sorc

Hello there,

I'm planning on making a sorc in classic (she will mainly be for rushing purposes), and I'm wondering if my skill setup should be different from a regular LoD sorc. If so, I'd really like some good advice on making her and if somebody knows some important differences in classic vs LoD which would make me ruin my char, please advice



thanks in advance|||I don't know much about D2C, but old school orber+back up attack vs immunes would work.

-W.t.g|||ok, so I'll be working towards orb first, then probably meteor I guess, just a standard meteorb sorc, unless somebody tells me it won't work of course...

I just discovered block isn't dependant on dex anymore, so I'll have to find some good blocking shield I guess (although I won't be ble to use a staff then) :scratch:

no more mercs taking care of immunes anymore |||Nova+Orb

Forget about blocking in Classic for a Sorc! Take Energy Shield and life+mana 1pt ES should be enoug if i remember right? :scratch:|||nova is a viable skill in classic? And energy shield is aparently not 'bugged' as in 1.10? Hmm, this could make some more interesting build then, do you know of any guides perhaps for classic, and if not, what do you think would be a good stat alocation?

Ehm, synergies do or do not work in classic? They do show up, but since nova is being remmonded, I'm beginning to have some doubts..

classic suddenly seems like a whole other game |||Classic is a lot different then Xpac, trust me. Anywho, I'd go Orb. Max-Orb, Telekenesis, Energy Shield, Ice Bolt, Cold Mastery. As for stat points, probably put Vit up to 50-100, get Strength to around 30 base and rest into Energy. I know 30 base is low... But much more is wasted. Dex= Base or a bit more for Shard.

Equipment:

Weapon- Shard

Shield- Ward? Resists, STRENGTH

Armour- STRENGTH, FHR Mana Resists Life

Helm- Mana, FHR Life resists, STRENGTH

Rings- SoJ (lot to ask, but...)

Amulet- +2 with Mana and Energy

Gloves- Frostburns without doubt

Boots- STENGTH, life, resists

Belt- STRENGTH, Life, Resists, FHR

Those are some goals of that build. Also, this build is VERY Andariel Viable... So at about level 70+ start doing some Hell Andariel runs-- It should serve you very well.|||A cold sorc cannot do Hell Chaos Sanctuary because Lord de Seis is always cold immune. It's much harder to make a successful sorc in Classic because with the lack of +skills you can't just put in 1 point and have it be somewhat worthwhile. Your best bet for a rusher, in my opinion, would be a hammerdin.|||Quote:








nova is a viable skill in classic? And energy shield is aparently not 'bugged' as in 1.10? Hmm, this could make some more interesting build then, do you know of any guides perhaps for classic, and if not, what do you think would be a good stat alocation?

Ehm, synergies do or do not work in classic? They do show up, but since nova is being remmonded, I'm beginning to have some doubts..

classic suddenly seems like a whole other game




Classic is a whole other game. I wouldn't say that Nova is a viable build. You also won't likely get past 85 if you aren't intent on leveling up. So don't plan on maxing more than 4 skills if you aren't going to level much higher than that. I'd still suggest that a hammerdin is your best option because sorcs run into many immunes in the Chaos Sanctuary. (Grand Vizier of Chaos being Lightning Immune, Lord de Seis being Cold Immune, and the other guy being Fire Immune)|||i still play D2C all the time and i also do all my socket/hellforge rushes in there and them move them to LOD.

a hammerdin will do fine in hell CS but a sorc with teleport is going to be faster from act1 normal to act3 hell (hell highcouncil can be a pain for a sorc) but once you finsh off hell duriel and move onto act3 you can then convert the char to LOD and they will still be in hell games. you can then do the highcouncil, meph, diablo in LOD for higher lev drops.

for the sorc i'd make a orb/fireball build with SF and then 1 point in lightning mastery. if cant buy a staff thats +2 +lightning i'd drop 1 point into lightning so you can finsh off cold/fire imms. since you can take down monsters with SF you just need a little more dmg to finsh them off.

for stats i'd make a low str build, base dex, mass vit and little to no energy (depends on what you have for mana items) you could go high cold dmg or high fire dmg.

the high cold build would be something like this

max icebolt, max orb, high-max lev cold mastery

max firebolt, max fireball, rest into firemastery



the high fire build is something like this

1 icebolt, max orb, good lev cold mastery

max firebolt, max fireball, max firemastery

both builds will use this

no energy shield(can get that off a staff if you want it)

1 warmth

1 lightning mastery

1 teleport

1-alot in SF with high lev SF you can get all the monsters on the screen. if you cast that 3-4 times then spam fb or orb for the last dmg

if you want a build that can kill well at lower levs and dont want to go with all cold or all fire try this.

1 icebolt 20 orb 1 coldmastery

20 firebolt 20 fball 1 firemastery

1 warmth 1 teleport 1 lightning mastery 1 SF

thats good dmg with very few points

i'd start off with stuff like this untill you can find better rares.

Iratha's Finery full set (+10%max resist to all)

anglic amulet + 2 rings (110 life) +sword if you want some mf

3 perfect diamond sheild

3 p gem helm (114 life or mana)

darkglow (+5%max toall)

venom ward (poison is a pain in d2c)

the jade tan do (if you dont use venom ward)

shard (takes 51 dex but the full iratha's set gives a lot of dex)

hotspur (45%tofire and +15%max to fire)

you can get all that stuff for gold or perfect skulls. as you find better stuff you can get stuff like this

tarn

+2 amulet

silk

+2 staff +3fireball

2 sojs

str/life/fhr belt

str/life/fhr/rw boots

bloodfist (ya they are still very nice in D2C) but all the uniqs still are.

that setup is all killing power but not good for hell CS

btw where are you doing to play this char?

-Tempus-|||well, it seems that everything else has already been answered, so i will only add a few differences that will catch you by suprise:

block is not based on dex. it is just what the shield says it is.

you will have around +2 to +5 skills instead of +10 to +20. so your 'one point wonders' won't be as wonderful without some pumping (static).

static is a lot better, it is not limited to 50% in hell and 33% in nm.

the resistance penalties for difficulty are less (because gear is overall worse. you just can't get the same amount of res; and no anya quest)

experience runs are CS runs, not baal runs.

synergies and nova being bad are v1.10 things and are not just LOD. they apply to classic as well. but nova is still a powerful rushing skill. it will lay waste to your cold immunes, but orb is preferable given a choice.

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