Started Hell MFing. My sorc isn't fully decked out in gear yet. I'm still missing Tal's armor which I think will help (I have the belt and the ammy). I also have shako occy spirit some cast rings, frosties, travs
Anyway, I'm level 84, blizzard, and have a decent merc yet I'm having trouble with Andy and Meph.
Andy:
What's the best way to do Andy? There's so many other monsters there. Should I kill them all first? I tried just teleing right up to her and killing her quickly but I got owned.
Meph:
Meph kills me in like one shot. I've heard of the moat trick but can never get it to work, meph can always still shoot me|||Are you doing full game runs? If so, stop it.
Your merc should be able to tank Meph for the few seconds it takes your Blizzard to take him down if he has normal gear. You could clear up around Andy a little until you get comfortable enough with the method of killing her.
Also, don't forget Ice Blast spam between Blizzards.|||Andy is a quick kill for Fire - they can telestomp her and spit in her face and she's done in a few seconds - cold, not so quick. Considering how many things spawn in there, it's only worth running her if you're running meph too quickly (which doesn't sound like it will be the case)
Meph - first if one shot kills, your hp/res is probably WAY too low. However, he can be killed with neg resists so....
Second, in order for the moat trick to work, you shouldn't be able to see him completely, otherwise you run the risk of getting hit with blizzard, coldball, or lightning.|||For andy what i find that works is to tele near her, preferably not smack in the middle of a mob, then cast blizzard-ice blast if i can-teleport around-repeat.
Try standing in about this position for meph|||What i liked to do for Andy before I could just blast her a point-blank is to TP from the stairs to the little antechamber to the east, kill the Fallen shaman spawn right there, and then come around the corner. You can get Andy to come after you without triggering most of the other spawns nearby.
Finishing Tal's set would make a big difference, but the 3-piece setup wont do much besides give you the extra MF. The FCR doesnt matter that much since Blizz is timered, and the resists and MDR are nice, but won't turn "dies a lot" to "easy as cake"|||When using the moat trick, just remember that if Mephisto's head is visible on your screen, he can attack you. Move far enough away that his head is off the screen.|||In the picture posted above, there is a golden ball just above the sorceress' head. That golden ball is a marker, if you stand behind the ball (from the character's perspective), Mephisto will not hit you.|||Heres my suggestion start out with a hammerdin. You will be way more sturdy than a sorc with an hdin anyways.|||Sorcs do meph and andy without any danger if you use safety gear(aka stormshield, reapers hf merc) and are way way cheaper than dins.
Also you can use the door trick on andy if you arent geared yet, that is lure her to door, tele to other side, spam blizz on door, dead andy and no danger to sorc
Saturday, April 21, 2012
PvP 95 ES FB Sorc, Socketing Question
Hey guys, putting the finishing touches on my perfect es sorc for this season, but running into problems as to the most beneficial way to socket my gear.
She is 200 FCR, so the gear choices are quite limited but my sockets are free in my chest and helm. She sits at 2700 Mana currently before BO. The Choices:
Viper, Socket with : Mal, Sol, PSaph, Sur
Circlet, Socket with: Mal, Sol, PSaph, Sur
I'm contemplating whether its better to stack mana (Surs or Saphs, which is better?) or to stack MDR/PDR for iDR purposes. Any thoughts would be appreciated.|||I'm surprised you haven't considered fire facets as well.|||Quote:
I'm surprised you haven't considered fire facets as well.
The damage bonus from facet is minimal at best due to high fire mastery.|||It's not the +% you focus on, its the minus res - that's where it makes the most difference.|||I'd say facet is last thing that I would put in Viper.
You should have at least -20 to enemy fire ress for it to make some kind of impact. And some characters will have stacked those 20 resists. So you gain only 2 level mastery from 4 sockets in that case. Not really good kind of deal.
I would have one Viper for stacking mdr (Mal) and one for pdr (Sol). 7 pdr is much much more then you think, especially with 95% ES. Mind Blast won't be able to kill you if you are just on one life. Some low dmg physical attacks also won't be able to kill you. When fighting casters 20 mdr from Mal'd Viper would 100% negate any kind of Frozen Orb, no matter how strong it is, and some other attacks too.
And about mana from Sur/saph it, I'd say that it's irelevant considering total mana. You would be better with some idr. I have 200/142 95 ES firesorceress so I'm speaking from my own experience.|||Integer damage reduction does seem to be the better choice - I always liked killing folks with 1 life with a nice MB.|||everything i know about fire sorks is HERE
fire facets are a waste of a socket.
if you already hit your FHR, life and resistance goals, then socketing a mana boost is probably a pretty good bet.
She is 200 FCR, so the gear choices are quite limited but my sockets are free in my chest and helm. She sits at 2700 Mana currently before BO. The Choices:
Viper, Socket with : Mal, Sol, PSaph, Sur
Circlet, Socket with: Mal, Sol, PSaph, Sur
I'm contemplating whether its better to stack mana (Surs or Saphs, which is better?) or to stack MDR/PDR for iDR purposes. Any thoughts would be appreciated.|||I'm surprised you haven't considered fire facets as well.|||Quote:
I'm surprised you haven't considered fire facets as well.
The damage bonus from facet is minimal at best due to high fire mastery.|||It's not the +% you focus on, its the minus res - that's where it makes the most difference.|||I'd say facet is last thing that I would put in Viper.
You should have at least -20 to enemy fire ress for it to make some kind of impact. And some characters will have stacked those 20 resists. So you gain only 2 level mastery from 4 sockets in that case. Not really good kind of deal.
I would have one Viper for stacking mdr (Mal) and one for pdr (Sol). 7 pdr is much much more then you think, especially with 95% ES. Mind Blast won't be able to kill you if you are just on one life. Some low dmg physical attacks also won't be able to kill you. When fighting casters 20 mdr from Mal'd Viper would 100% negate any kind of Frozen Orb, no matter how strong it is, and some other attacks too.
And about mana from Sur/saph it, I'd say that it's irelevant considering total mana. You would be better with some idr. I have 200/142 95 ES firesorceress so I'm speaking from my own experience.|||Integer damage reduction does seem to be the better choice - I always liked killing folks with 1 life with a nice MB.|||everything i know about fire sorks is HERE
fire facets are a waste of a socket.
if you already hit your FHR, life and resistance goals, then socketing a mana boost is probably a pretty good bet.
Dealing with Nihlathak
The thing I have a problem with is his corpse explosion. I can tele there fine and kill everything but obviously not fast enough. My question is if I get a rest in peace ring and my merc gets a kill on one of his minions can he still blow up that corpse? Is this the best option for killing him getting the natures peace?|||Merc kills are not covered by your Natures Peace.
If my merc dies on the way there I don't resurrect him until after Nihl is dead.
If I have my merc, I'll lure the minions to one side, hopefully out of Nihl's range, then go around other way and rush Nihl.|||Nihlathak 1.0.1
my main suggestion for fast and safe Nihlathak running is to use a build that doesn't require merc support.|||Not having corpses explode is obviously the better method early on.
But once you get enough damage - read, good gear -, some builds (such as pure Lightning) can simply snipe Nihl before he can CE you to death.
If my merc dies on the way there I don't resurrect him until after Nihl is dead.
If I have my merc, I'll lure the minions to one side, hopefully out of Nihl's range, then go around other way and rush Nihl.|||Nihlathak 1.0.1
my main suggestion for fast and safe Nihlathak running is to use a build that doesn't require merc support.|||Not having corpses explode is obviously the better method early on.
But once you get enough damage - read, good gear -, some builds (such as pure Lightning) can simply snipe Nihl before he can CE you to death.
Help with new MF sorc Meteorb.
Hey all,
Recently just returned back to D2 gaming. Received a very generous donation by API, and was therefore blessed to have received a full Tals set.
My question is, what now? I'm currently level 74, in Hell, trying to do some chaos runs to get my levels up. I have a 4os Monarch and the runes to make the Spirit shield, but the str requirement means that I'll only be able to wield it at level 85.
I'm just feeling lost as to what to do and where to MF. I have around ~5-10 decent mid runes, what should I do with them?
Also, I don't feel like I'm utilizing Meteor a lot, only on CI mobs.
Here is my skillbuild:
Cold tree (basic) (with Tal set)
Ice Bolt - 20 (26)
Frozen Armour - 1 (7)
Frost Nova - 1 (7)
Ice Blast - 1 (7)
Glacial Spike - 1 (7)
Blizzard - 1 (7)
Frozen Orb - 20 (26)
Cold Mastery - 6 (12)
Lightning tree (basic) (with Tal set)
Telekinesis - 1 (7)
Teleport - 1 (7)
Fire tree (basic) (with Tal set)
Warmth - 1 (7)
Fire Bolt - 1 (7)
Inferno - 1 (7)
Blaze - 1 (7)
Fire Ball - 1 (7)
Fire Wall - 1 (7)
Meteor - 17 (23)
Thanks a lot in advance.|||1) you need 1 pt in Static Field, thats Sorc 101
2) you're not built like a meteorb, you're build like a FO sorc with a weak meteor backup. You'll need to respec....the two directions you could go would be back towards true Meteorb, which has a 20 pt unsynergized FO and then maxes out Fireball with all synergies (Meteor is only a synergy, not your main attack). Orbitaller would keep the fully synergized FO, and then max out Fireball with Fire Bolt and Mastery, nothing in Meteor. 1-pt Cold Mastery in either case for starters.
3) while you're respeccing, get enough str (156) to wield that Monarch. There's no reason you cant wield it at L74|||1) Respec:
You now have 75 points. And are level 74. You are in act 4 hell. That means that you have not done the skill point quests yet. With the skill points you should have 12 (11?) more skill points. It really should be your first priority. when you have done the quests you should respec.
A meteorb typically have 20 in orb and enough for 100 in CM then the rest i fireball/fire mastery.
Your build (with 87 points) would be like this:
Cold:
5 prereq
20 orb
11 CM (with spirit equipped, this will be 2 less points), 9 points.
Lighting:
1 static field
1 telekinetic
1 teleport
Fire:
20 fire bolt
20 fire ball
the rest into FM
(If you choose to go with meteor you put just 1 point into fire bolt and go the route you currently have gone and max meteor.)
2) Cast rate.
You should aim for 105% faster cast rate. This is your second priority. I dont know what rings you currently are using but even blue rings with 10% cast rate is better (right now) then other rings without cast rate. When you respec you also get to equip your spirit. After that you should go to our trade forums here and trade yourself a magefist/trangs to get 20 extra. It will cost you 2-3 perfect gems or so.
Keep in mind: Just because the build is called meteor/orb (meteorb) you are in reality a fireball sorc with orb for "backup".|||Cryton has a good build suggestion. I used about the same I think I found in the stickies. I went with 1 in fire bolt 20 fireball and 20 in meteor.
I just got to 82 so I am no expert but had some of the same confusion as to what spells to use. Fireball for cold immunes and frozen orb for fire immunes pretty easy. I only use meteor when its a boss or they are packed up on my merc. To really pump out damage cast fireballs while you wait for your frozen orb or meteors cool down. Picking frozen orb or fireball on lightning immunes is between slowing down big packs or speed killing one.
I also picked up full tals with magefist. You want to get to 105 fcr for speed teles and fast fireballs. If you can get a spirit shield at 35 percent you dont need a ring. Ive rerolled my shield a few times still trying for it so I am using a ring to make up for it in the mean time.|||Hey all,
Firstly, thank you everyone for the excellent replies here! -thumbs-up- It really got me clear in what I actually should be doing, albeit uncertainties still loom here and there, which I will subsequently ask in this post.
Secondly, Merlin's beard... This probably means I have been doing the whole thing wrong. From my impression, "Meteorb" sounds like Meteor as your primary attack, Orb as your secondary, but since I couldn't really utilize meteor as flexibly as the orb, I figured that the Orb would be a better primary attack. This is where I really should have followed a proper guide. Fireball should be the primary attack. Also, I can forgive your laughters and scrutiny at my ludicrous attempts to hit CI mobs with meteor.
Thirdly, the questions... so I understand a little bit about this whole thing surrounding respec. How many times can I respec? Also, do I have to fully pump all my stats points into my strength to gather the 156 str pre-req for the monach shield? It would be such a waste of stats points, wouldn't it be?
Lastly, meanwhile I shall just complete my skill-quests with this screwed up build. But hey, I can still pass nightmare with some ease, but Hell Andy is the furthest I can go.|||You can, with quests, respec 3 times. However you can also respec as many times you want if you use a token of absolution. Do a search on the name and you will see where you get it.
The spirit shield is amazing. It really is worth 156 str to use it. You lose some life but you gain alot of vitality points (if my memory serve me correctly its about 100 vitality points) that makes up for the life lost. The 2 skills, 25-35% cast rate is really the bonus. However. do. not. go. max. block. with it. It is not worth it. You need ALOT of dex to reach max block and the shield has a crappy block rate so in reality you will not be blocking as fast as with a better block shield and will be "stunlocked" when you block.
And naaa we did not laugh about your attempt to use meteor to kill CI's :P hehe|||You dont need 156 str after all the +str you get from gear...eventually this'll include things like a Torch and Anni that will give you 20-40 points, but for now just invest whatever you need to. At L74, you should have 365 points to spend when you respec, plus 10 more if you do the A3 stat quests in Norm/NM. You'll still have at least 219 points to spend on Vit after you buy enough Str for a Spirit Monarch, which is what you should do - none in Energy or Dex should be necessary
Recently just returned back to D2 gaming. Received a very generous donation by API, and was therefore blessed to have received a full Tals set.
My question is, what now? I'm currently level 74, in Hell, trying to do some chaos runs to get my levels up. I have a 4os Monarch and the runes to make the Spirit shield, but the str requirement means that I'll only be able to wield it at level 85.
I'm just feeling lost as to what to do and where to MF. I have around ~5-10 decent mid runes, what should I do with them?
Also, I don't feel like I'm utilizing Meteor a lot, only on CI mobs.
Here is my skillbuild:
Cold tree (basic) (with Tal set)
Ice Bolt - 20 (26)
Frozen Armour - 1 (7)
Frost Nova - 1 (7)
Ice Blast - 1 (7)
Glacial Spike - 1 (7)
Blizzard - 1 (7)
Frozen Orb - 20 (26)
Cold Mastery - 6 (12)
Lightning tree (basic) (with Tal set)
Telekinesis - 1 (7)
Teleport - 1 (7)
Fire tree (basic) (with Tal set)
Warmth - 1 (7)
Fire Bolt - 1 (7)
Inferno - 1 (7)
Blaze - 1 (7)
Fire Ball - 1 (7)
Fire Wall - 1 (7)
Meteor - 17 (23)
Thanks a lot in advance.|||1) you need 1 pt in Static Field, thats Sorc 101
2) you're not built like a meteorb, you're build like a FO sorc with a weak meteor backup. You'll need to respec....the two directions you could go would be back towards true Meteorb, which has a 20 pt unsynergized FO and then maxes out Fireball with all synergies (Meteor is only a synergy, not your main attack). Orbitaller would keep the fully synergized FO, and then max out Fireball with Fire Bolt and Mastery, nothing in Meteor. 1-pt Cold Mastery in either case for starters.
3) while you're respeccing, get enough str (156) to wield that Monarch. There's no reason you cant wield it at L74|||1) Respec:
You now have 75 points. And are level 74. You are in act 4 hell. That means that you have not done the skill point quests yet. With the skill points you should have 12 (11?) more skill points. It really should be your first priority. when you have done the quests you should respec.
A meteorb typically have 20 in orb and enough for 100 in CM then the rest i fireball/fire mastery.
Your build (with 87 points) would be like this:
Cold:
5 prereq
20 orb
11 CM (with spirit equipped, this will be 2 less points), 9 points.
Lighting:
1 static field
1 telekinetic
1 teleport
Fire:
20 fire bolt
20 fire ball
the rest into FM
(If you choose to go with meteor you put just 1 point into fire bolt and go the route you currently have gone and max meteor.)
2) Cast rate.
You should aim for 105% faster cast rate. This is your second priority. I dont know what rings you currently are using but even blue rings with 10% cast rate is better (right now) then other rings without cast rate. When you respec you also get to equip your spirit. After that you should go to our trade forums here and trade yourself a magefist/trangs to get 20 extra. It will cost you 2-3 perfect gems or so.
Keep in mind: Just because the build is called meteor/orb (meteorb) you are in reality a fireball sorc with orb for "backup".|||Cryton has a good build suggestion. I used about the same I think I found in the stickies. I went with 1 in fire bolt 20 fireball and 20 in meteor.
I just got to 82 so I am no expert but had some of the same confusion as to what spells to use. Fireball for cold immunes and frozen orb for fire immunes pretty easy. I only use meteor when its a boss or they are packed up on my merc. To really pump out damage cast fireballs while you wait for your frozen orb or meteors cool down. Picking frozen orb or fireball on lightning immunes is between slowing down big packs or speed killing one.
I also picked up full tals with magefist. You want to get to 105 fcr for speed teles and fast fireballs. If you can get a spirit shield at 35 percent you dont need a ring. Ive rerolled my shield a few times still trying for it so I am using a ring to make up for it in the mean time.|||Hey all,
Firstly, thank you everyone for the excellent replies here! -thumbs-up- It really got me clear in what I actually should be doing, albeit uncertainties still loom here and there, which I will subsequently ask in this post.
Secondly, Merlin's beard... This probably means I have been doing the whole thing wrong. From my impression, "Meteorb" sounds like Meteor as your primary attack, Orb as your secondary, but since I couldn't really utilize meteor as flexibly as the orb, I figured that the Orb would be a better primary attack. This is where I really should have followed a proper guide. Fireball should be the primary attack. Also, I can forgive your laughters and scrutiny at my ludicrous attempts to hit CI mobs with meteor.
Thirdly, the questions... so I understand a little bit about this whole thing surrounding respec. How many times can I respec? Also, do I have to fully pump all my stats points into my strength to gather the 156 str pre-req for the monach shield? It would be such a waste of stats points, wouldn't it be?
Lastly, meanwhile I shall just complete my skill-quests with this screwed up build. But hey, I can still pass nightmare with some ease, but Hell Andy is the furthest I can go.|||You can, with quests, respec 3 times. However you can also respec as many times you want if you use a token of absolution. Do a search on the name and you will see where you get it.
The spirit shield is amazing. It really is worth 156 str to use it. You lose some life but you gain alot of vitality points (if my memory serve me correctly its about 100 vitality points) that makes up for the life lost. The 2 skills, 25-35% cast rate is really the bonus. However. do. not. go. max. block. with it. It is not worth it. You need ALOT of dex to reach max block and the shield has a crappy block rate so in reality you will not be blocking as fast as with a better block shield and will be "stunlocked" when you block.
And naaa we did not laugh about your attempt to use meteor to kill CI's :P hehe|||You dont need 156 str after all the +str you get from gear...eventually this'll include things like a Torch and Anni that will give you 20-40 points, but for now just invest whatever you need to. At L74, you should have 365 points to spend when you respec, plus 10 more if you do the A3 stat quests in Norm/NM. You'll still have at least 219 points to spend on Vit after you buy enough Str for a Spirit Monarch, which is what you should do - none in Energy or Dex should be necessary
Help with MFing
I just restarted Diablo2 again a few weeks ago, and not thinking, i made a hammerdin who is now lvl 70 with crap armour. I need help / advice on starting up a mf sorc with little funds. I need to know the best mfing armour i can get with my crappy hammerdin. Also the best way to get the Tal rashas set when i start my mf sorc. Thanks in advance.
|||MF lost its magic with the last patch - the value isn't really there anymore. On an Hdin you're effectively planning to be in Enigma as soon as possible either way. With the adjusted rune drops, its actually practical to find all the runes you need, albeit painful unless you're lucky.
Assuming you're on bnet, Tal's should still be about a hr at most Non-ladder, and an ist can get you the full set, though that price may vary on Ladder.
You're much more likely to earn Tal's through trading finds versus actually finding it.
Sockets, runes, charms, (and the nice rares of course) - that's where the focus of trade has shifted.|||You're probably just as good sticking with your Hammerdin as you are going with a fresh Sorc, untwinked from scratch...
Hammerdin: Wealth or 4paz armor till you get Enigma, and some Nagelrings will probably do you for starters. Shako of course for helm. Rhyme shield is nice if you dont already have Spirit.
Sorc: You cant use Tal's till I think L68 (72?), cant be bothered to look it up on the Summit
Armor and amulet are as always the hard parts, but even on Ladder right now you should be able to get them for your Hellforge drop, if you have any decent semblance of luck. The other 3 pieces are pgem fodder.
|||MF lost its magic with the last patch - the value isn't really there anymore. On an Hdin you're effectively planning to be in Enigma as soon as possible either way. With the adjusted rune drops, its actually practical to find all the runes you need, albeit painful unless you're lucky.Assuming you're on bnet, Tal's should still be about a hr at most Non-ladder, and an ist can get you the full set, though that price may vary on Ladder.
You're much more likely to earn Tal's through trading finds versus actually finding it.
Sockets, runes, charms, (and the nice rares of course) - that's where the focus of trade has shifted.|||You're probably just as good sticking with your Hammerdin as you are going with a fresh Sorc, untwinked from scratch...
Hammerdin: Wealth or 4paz armor till you get Enigma, and some Nagelrings will probably do you for starters. Shako of course for helm. Rhyme shield is nice if you dont already have Spirit.
Sorc: You cant use Tal's till I think L68 (72?), cant be bothered to look it up on the Summit
Armor and amulet are as always the hard parts, but even on Ladder right now you should be able to get them for your Hellforge drop, if you have any decent semblance of luck. The other 3 pieces are pgem fodder.
Ladder Season 6 Low level, low funding gear
Hi everyone, im starting a Ice sorc and I need to know what gear to get.
Currently lvl12, i have the following stuff in my bank:
Steel Sabre Runeword
Ryhme Wooden Shield Runeword
Stealth Quilted Armour Runeword
Sigon Helm
Sigon Shield
I was thinking of getting full sigons, but i dont really know what would be best.
I have really low funding, but i do have a lvl73 hammerdin ready to look for runes/items. He has like 161% MF, nothing too helpful.
Thanks for any help!
|||Put on a bunch of +mana gear (stuff with any grade of sapphires in it) and blow stuff up with your ranged spells. Don't be afraid to invest in low level spells as respecs will be available.
Full Sigon's is an option, although better for melee. Nightsmoke is an excellent belt. You shall also make/find/trade the following cheap things for later levels:
- 'Lore' helm
- 'Spirit' sword
- 'Spirit' monarch (equipped way later on due to 156 str req)
- Skin of the Vipermagi (a bad one is cheap yet godly)
- Eye of the Etlich
- Magefists, Frostburn's (you'll probably need FCR on gloves later on, so Frosties may not be your final option), Bloodfists
- Natalya's or Aldur's boots
- 'Insight' polearm (not spear!!) for your merc
'Stealth' and 'Rhyme', which you have, are very good leveling items for sorcs but will eventually be outclassed by Vmagi and 'Spirit' when you manage to get them.
Basically, you shall reach the following goals:
- 20/37 fcr at low levels, 37/63 for mid levels and 63/105 for high levels (117 for lightning); at least 105 in your final gear
- decent resistance (30+ light/fire/cold at least I'd say, in that order of importance)
- decent life
- decent mana, or willingness to spam blue pots. 'Insight' shall help a lot
- life leech and resistance for merc on head/body slots
Remember, survival is more important than kill speed. Because when you're dead, you're not killing anything
|||Quote:
Put on a bunch of +mana gear (stuff with any grade of sapphires in it) and blow stuff up with your ranged spells. Don't be afraid to invest in low level spells as respecs will be available.
Full Sigon's is an option, although better for melee. Nightsmoke is an excellent belt. You shall also make/find/trade the following cheap things for later levels:
- 'Lore' helm
- 'Spirit' sword
- 'Spirit' monarch (equipped way later on due to 156 str req)
- Skin of the Vipermagi (a bad one is cheap yet godly)
- Eye of the Etlich
- Magefists, Frostburn's (you'll probably need FCR on gloves later on, so Frosties may not be your final option), Bloodfists
- Natalya's or Aldur's boots
- 'Insight' polearm (not spear!!) for your merc
'Stealth' and 'Rhyme', which you have, are very good leveling items for sorcs but will eventually be outclassed by Vmagi and 'Spirit' when you manage to get them.
Basically, you shall reach the following goals:
- 20/37 fcr at low levels, 37/63 for mid levels and 63/105 for high levels (117 for lightning); at least 105 in your final gear
- decent resistance (30+ light/fire/cold at least I'd say, in that order of importance)
- decent life
- decent mana, or willingness to spam blue pots. 'Insight' shall help a lot
- life leech and resistance for merc on head/body slots
Remember, survival is more important than kill speed. Because when you're dead, you're not killing anything
I agree with most of this. All of these are especially cheap when traded for or can be made very easily with the new rune drop rates. For level 12, almost any low set will suffice til you can use the better runewords. Irathas gives great bonuses for items that don't have a lot of better options at low levels. Sigons is the obvious choice for the defense, skills and resists. A caster has a LOT of wiggle room in gear choices in the early levels, as the monsters are generally pretty weak and will be flocking to your merc.
A lore helm, spirit sword, insight polearm for merc and possibly a sigons shield or +skills ammy will free up a LOT of options for the rest of your gear as far as resists, FCR and mana. You can probalby use those as your "base" gear through til the end of nightmare difficulty, at which point you should find upgrading fairly easy.
Make sure you post results.|||I need a 4 socket sword, then! How do I get one without spending alot?
EDIT: Dont need the sword anymore, I made my spirit sword, but i still cant find a 4 socket polearm anywhere! If you have one ft, please let me know what your asking for it!
Currently lvl12, i have the following stuff in my bank:
Steel Sabre Runeword
Ryhme Wooden Shield Runeword
Stealth Quilted Armour Runeword
Sigon Helm
Sigon Shield
I was thinking of getting full sigons, but i dont really know what would be best.
I have really low funding, but i do have a lvl73 hammerdin ready to look for runes/items. He has like 161% MF, nothing too helpful.
Thanks for any help!
|||Put on a bunch of +mana gear (stuff with any grade of sapphires in it) and blow stuff up with your ranged spells. Don't be afraid to invest in low level spells as respecs will be available.Full Sigon's is an option, although better for melee. Nightsmoke is an excellent belt. You shall also make/find/trade the following cheap things for later levels:
- 'Lore' helm
- 'Spirit' sword
- 'Spirit' monarch (equipped way later on due to 156 str req)
- Skin of the Vipermagi (a bad one is cheap yet godly)
- Eye of the Etlich
- Magefists, Frostburn's (you'll probably need FCR on gloves later on, so Frosties may not be your final option), Bloodfists
- Natalya's or Aldur's boots
- 'Insight' polearm (not spear!!) for your merc
'Stealth' and 'Rhyme', which you have, are very good leveling items for sorcs but will eventually be outclassed by Vmagi and 'Spirit' when you manage to get them.
Basically, you shall reach the following goals:
- 20/37 fcr at low levels, 37/63 for mid levels and 63/105 for high levels (117 for lightning); at least 105 in your final gear
- decent resistance (30+ light/fire/cold at least I'd say, in that order of importance)
- decent life
- decent mana, or willingness to spam blue pots. 'Insight' shall help a lot
- life leech and resistance for merc on head/body slots
Remember, survival is more important than kill speed. Because when you're dead, you're not killing anything
|||Quote:Put on a bunch of +mana gear (stuff with any grade of sapphires in it) and blow stuff up with your ranged spells. Don't be afraid to invest in low level spells as respecs will be available.
Full Sigon's is an option, although better for melee. Nightsmoke is an excellent belt. You shall also make/find/trade the following cheap things for later levels:
- 'Lore' helm
- 'Spirit' sword
- 'Spirit' monarch (equipped way later on due to 156 str req)
- Skin of the Vipermagi (a bad one is cheap yet godly)
- Eye of the Etlich
- Magefists, Frostburn's (you'll probably need FCR on gloves later on, so Frosties may not be your final option), Bloodfists
- Natalya's or Aldur's boots
- 'Insight' polearm (not spear!!) for your merc
'Stealth' and 'Rhyme', which you have, are very good leveling items for sorcs but will eventually be outclassed by Vmagi and 'Spirit' when you manage to get them.
Basically, you shall reach the following goals:
- 20/37 fcr at low levels, 37/63 for mid levels and 63/105 for high levels (117 for lightning); at least 105 in your final gear
- decent resistance (30+ light/fire/cold at least I'd say, in that order of importance)
- decent life
- decent mana, or willingness to spam blue pots. 'Insight' shall help a lot
- life leech and resistance for merc on head/body slots
Remember, survival is more important than kill speed. Because when you're dead, you're not killing anything

I agree with most of this. All of these are especially cheap when traded for or can be made very easily with the new rune drop rates. For level 12, almost any low set will suffice til you can use the better runewords. Irathas gives great bonuses for items that don't have a lot of better options at low levels. Sigons is the obvious choice for the defense, skills and resists. A caster has a LOT of wiggle room in gear choices in the early levels, as the monsters are generally pretty weak and will be flocking to your merc.
A lore helm, spirit sword, insight polearm for merc and possibly a sigons shield or +skills ammy will free up a LOT of options for the rest of your gear as far as resists, FCR and mana. You can probalby use those as your "base" gear through til the end of nightmare difficulty, at which point you should find upgrading fairly easy.
Make sure you post results.|||I need a 4 socket sword, then! How do I get one without spending alot?
EDIT: Dont need the sword anymore, I made my spirit sword, but i still cant find a 4 socket polearm anywhere! If you have one ft, please let me know what your asking for it!
CL/FO Guide?
What's the most recent CL/FO guide?|||The one in the sticky guides
Nothing's really changed for CL/FO sorcs since 1.10, except your A2 merc no longer gets killed by IM in the Chaos Sanc
Nothing's really changed for CL/FO sorcs since 1.10, except your A2 merc no longer gets killed by IM in the Chaos Sanc
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